Showing posts with label commercialism. Show all posts
Showing posts with label commercialism. Show all posts

Tuesday, January 24, 2012

Where do you draw the line?

This post was written by guest blogger Brandy King of Knowledge Linking. After spending the last eight years working with research on children and media, Brandy now faces the challenge of raising two young boys in our media-saturated and commercialized world.

When I was interviewing other parents about how they handle holiday gifts, I had two mothers say the same thing to me: I let my kids have licensed characters on pajamas, but not on any other clothes. Their rationale was that they didn’t want their children to be walking advertisements.

I had never thought of commercialization in terms of items used in the home vs. out of the home. So this got me thinking: How is it that I draw the line? What are the determining factors I use to make decisions around commercialized items? And what criteria do other parents use?

I realized that my determining factor essentially comes down to the intent behind the gift. For example, I’ve let a few Mickey Mouse shirts slip into my kids’ wardrobe because they were brought home as gifts from Disney World by close relatives. And I let a Cars racetrack toy through because my son’s Godfather excitedly picked it out as a Christmas gift and couldn’t wait to put it together with him. But when acquaintances pick up a quick gift to bring with them with they visit, they seem to automatically go for whatever they can find with the latest “boy-oriented” Disney character on it. Since my kids don’t really know Disney characters, and don’t usually become attached to the gift, off to charity it goes.

Since this “intent criteria” is not hard and fast, I often wonder if I’m being hypocritical. But in the end, I always come back to my real goal being “commercialization in moderation”, so I feel OK about the very few commercialized items we do have in the house. And just like decisions around what to feed a baby or how to put them to sleep, I believe that what ultimately matters is that it’s the most comfortable decision for that individual family.

Other parents, like the friends I interviewed, had certain delineations, certain rules, that they could more easily apply; characters were either allowed (pajamas), or not allowed (school clothes). (I’m assuming this is more useful criteria than mine when it comes to helping kids understand why decisions are made). And some parents feel like they ultimately want no part of supporting certain companies, so just make a blanket rule not to allow anything even questionably commercialized into the house.

I’m really curious to hear from other parents about how they make decisions. In fact, I’m so interested to hear and learn from others that I am co-hosting a Twitter chat with CCFC on this very topic! I hope you’ll join us, here are the details:

Parenting in a Commercialized World: Where Do You Draw the Line?

February 2nd, 2012 at 9pm EST at hashtag #CCFCchat
Hosted by:
Campaign for a Commercial Free Childhood
Twitter: @commercialfree
Brandy King
of Knowledge Linking Information Services Twitter: @knowldgelinking
Melissa Wardy
of Pigtail Pals – Redefine Girly Twitter: @pigtailpals
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Friday, August 5, 2011

Blue About "The Smurfs"

My contemporaries and I should be called Generation Deregulation. Born in the early 1980's, we were the first to grow up immersed in TV programs designed to sell us stuff. G.I. Joe, My Little Pony, Strawberry Shortcake, Ninja Turtles—these were the shows that dominated our after school time and playground play. Cartoon-linked products (lunch boxes, toys, clothing, you name it) were staples. Ours was a media- and merchandise-saturated environment from the get-go. We didn’t know any other world.

It’s no accident that these same shows are being introduced today to a new generation of children and reintroduced to their nostalgic parents, including the film version of the 1980s cartoon The Smurfs that debuted last week. Most of my generation doesn’t find anything out of the ordinary about the plethora of products being marketed with the movie; I, for one, ate Smurf-berry Crunch for breakfast and told time on a Smurfs watch. But the marketing madness surrounding The Smurfs is extraordinary, and emblematic of the escalation of commercialism in children’s lives even from my own commercialized childhood.

The internet wasn’t at my fingertips as youngster, unlike today’s 6-year-old who can navigate to The Smurfs website and easily find available Smurfs paraphernalia by clicking to view the film’s “partners.” Once there, she’ll be enticed to build-a-Smurf at Build-A-Bear and “get Smurfy” with Suave Kids Body Wash. She’ll be drawn to FAO Swartz for the largest assortment of Smurfs toys, video games and backpacks, and to Kids Foot Locker where she could win a trip to “Smurf It Up in NYC.”

The Smurfs are beckoning in supermarket aisles, from Stauffer’s cookies to a revamped version of Post’s Smurf-berry Crunch. And the golden arches call to her repeatedly from toy-laden commercials, as a bizarre fast food version of green washing reminds her that when she chooses apple dippers with her Smurfs Happy Meal, she’ll be doing good for the environment.

If she actually sees The Smurfs movie, she’ll be exposed to product placement for Sony and other brands, not realizing—because she’s too young to understand—that it’s there to sell her on Sony products. Nor will she understand the intent of the commercials for Smurf vacations at Starwood Hotels & Resorts (but wow, will she want to go there!).

The twenty-somethings who grew up in the 80’s are the new generation of parents. For the sake of nostalgia, many of us will go see the new Smurfs and pick up some blue trinkets for kids. But we should think twice. Marketers are targeting children more aggressively than ever before, and we’re helping them do it. For the children in our lives, and children everywhere, we can’t continue to participate uncritically in a system that uses media to exploit kids. We need to fight for their right to a commercial-free childhood, even if that right was lost to us.
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Friday, June 18, 2010

Lechery, Misogyny, and Sadism...Oh My! Nickelodeon’s Internet Assault on Children by Susan Linn, Ed.D. & Josh Golin

Nickelodeon has been urging children to vote for their favorite games at Addicting Games.com, a gaming website that is part of its popular media empire for kids. Tomorrow morning, in a television special called the Addicting Games Showdown, Nickelodeon will announce which game was voted “Most Heart-Pounding,” “Most Superior Ninja” and “OMG! Cutest Animal.” It may sound like Addicting Games is just another innocuous game site for children, but that’s not the case.

CCFC has been monitoring AddictingGames.com for several months. The site, which is just a click away from many of Nick’s popular websites for children, contains numerous sexualized and graphically violent games that aren’t—by any stretch of the imagination—suitable for kids.

That’s why Nick should add a few more categories to its award show:

Category: Most Horrifyingly Misogynistic Game
Nominee: Nancy Balls
Game Description: “You can try to keep women out of congress, but it's going to be really difficult. Take their shoes away and collect guns. That's how to be a MAN."

Category: Most Disturbingly Violent Game
Nominee: Torture Chamber III
Description: “The object of Torture Chamber is to cause as much pain as possible to your victim before he dies. Doing so awards pain points, and unlocks new forms of punishment."

Category: Creepiest Stalker Game
Nominee: Perry the Perv
Description: “Perry the sneak loves women. The only problem is that women don't love Perry. The fact that he's a peeper on a mission doesn't help either. So Perry decided, if you can't beat ‘em, try harder! Help Perry get an eyeful without getting a handful for being the world's best Serial Peaker!"(sic)

Nickelodeon cynically refuses to stop promoting Addicting Games to children, which is why CCFC members overwhelmingly chose the site as the winner of this year’s TOADY (Toys Oppressive And Destructive to Young children) Award for worst toy of the year.

In fact, until recently, Nick promoted—and linked to—AddictingGames.com from websites for preschoolers such as NickJr.com, and the Dora the Explorer website. Those links were removed only after more than 7,000 CCFC members wrote to Nick demanding their removal. But Addicting Games continues to be marketed on Nickelodeon websites popular with young children. That means kids who play online with SpongeBob are only a click away from games that celebrate stalking, torture, and debasing the current Speaker of the House of Representatives solely because she’s a woman.

Since we launched CCFC’s Addicting Games campaign, we’ve heard from a number of angry parents who believed that all of the games on the website were fine for children because they trusted Nickelodeon to provide only age-appropriate content. It’s not surprising that they were—and continue to be—misled. Nick promotes itself as a family-friendly company and promotes Addicting Games under the heading of “Nickelodeon Kids and Family Websites.” And now the company is using the power of its popular children’s television network to lure even more young children to a site that features “naughty” games, shooting games, and even games where the object is to torture animals.

While we find these and other games on AddictingGames.com appalling, we would, to paraphrase Voltaire, defend to the death the right of others to play them—provided those others are adults. Therefore, we recommend a simple solution. Viacom, Nickelodeon’s parent company, should move the adult gaming content to an adults-only website that is not promoted on, or linked from, any of Nickelodeon’s websites or media properties for children. Then the umbrella of “Nickelodeon Kids and Family Websites” would be comprised only of games that actually are for kids and families.

Doing so would acknowledge the obvious: Children are different than adults and deserve special protections on the Internet. No matter how lucrative gaming may be, Nick should not promote lechery and sadism just to keep young eyes glued to advertising supported-screens by providing content.

To urge Nickelodeon to stop promoting violent, sexualized and misogynistic games to children, please visit http://www.commercialexploitation.org/actions/nicknaughtygamesjune2010.html.
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